Shadowfen & Yvelia
Yvelia Yvelia
I’ve been tinkering with a concept where a player’s own anxiety becomes part of the level’s mechanics—how would you weave that into a stealth game?
Shadowfen Shadowfen
Anxiety can be the hidden engine of the level, not just a mood—think of it as a variable that feeds the game. As the player’s heart rate spikes, the world tilts: corridors get longer, shadows shift, and the AI’s hearing range expands. Add a subtle, real‑time audio cue that mimics a racing pulse; the louder it gets, the more the lights flicker and the enemy’s footsteps echo. Use timed puzzles that only resolve when the player calms their nerves—maybe a pressure plate that only activates when a breathing meter stabilises. Keep the mechanics tight, so every breath feels intentional, and let the environment react like a living, breathing partner in the stealth dance.
Yvelia Yvelia
That’s a neat way to make the player’s physiology a mechanic. I’d watch the pacing though—if the world starts shifting too early you risk breaking immersion. Maybe give a tiny visual cue that the player can spot before the audio cue spikes, so the tension feels earned, not forced. Also, consider a quick reset if the anxiety stays high for too long; otherwise the player might just glitch out and not finish the puzzle. Try a prototype and see which parts feel like a natural part of the stealth dance and which feel like a gimmick.
Shadowfen Shadowfen
Sounds solid—just keep the cues subtle so it feels like the game is reacting, not pulling you out. A quick visual flicker before the audio spike gives a fair warning. And a soft reset when the anxiety bar hits the ceiling keeps the flow, not a dead end. Keep testing the balance; the trick is making the mechanic feel inevitable, not a surprise glitch. Good luck with the prototype—will be interesting to see how the tension layers play out.
Yvelia Yvelia
Sounds like a plan—let’s iterate until that flicker feels like a natural pulse. I’ll tweak the thresholds so the reset is a gentle nudge, not a reset button. Keep your eyes on the breathing meter; if the player can see the link, the mechanic will feel inevitable. Happy prototyping—watch the tension curve; that’s where the magic sits.