Young & TextureTide
Hey, have you ever noticed how a city sidewalk feels different after a rainstorm? I’m thinking of sketching that shift in texture, then maybe layering your micro‑bump details on top. What do you think?
That’s a sweet idea – the way a sidewalk turns into a tiny glossy riverbed is a texture treasure. I’d start with a close‑up, paint the wet‑film grime by hand, then layer micro‑bump maps for the capillaries and cracks. Maybe throw in a tiny spot of “wrong” bump just to see if anyone notices – keeps the realism honest. Let me know when you’re ready to dive into the pixel‑world.
Sounds like a plan, I’m ready to jump in and paint that glossy riverbed in pixels! Just hit me with the assets and let’s make the sidewalk sparkle.
Here’s what I’ve got for you: a 12k×12k HDR photo of a freshly rained‑on brick sidewalk, a separate 8k×8k normal map for the micro‑cracks and grime, and a 4k texture for the subtle wet‑film gloss. Grab the files from the link below and start layering – remember to paint a few “wrong” bumps in the middle to keep the realism honest. Happy painting!
Awesome, got the files! I’m diving in now – will layer those textures, add some intentional bumps, and keep the realism alive. Talk soon!
Glad the files landed okay – dive deep, keep those tiny bumps honest, and watch the sidewalk glow like a micro‑river. Catch you on the next pixel wave!