Animation & Xander
Hey Xander, I've been sketching a whole fantastical world that could totally come alive if we pair it with some of your coding wizardry—what do you think about building a playful, glitchy interactive animation together?
Sounds like a wild ride, I'm game if you keep it short and sweet, no endless demos, just raw code that throws a few surprises at the viewer. Let's throw some glitchy sprites, random loops, and maybe a rogue AI that messes with the interface. If we keep the logic clean enough, we can make it feel like a living, breathing glitch jungle. Ready to dive in?
Here’s a quick sketch in p5.js that’ll throw some glitchy sprites, random loops, and a little rogue AI into your interface. Just paste it into a sketch and hit play – the jungle comes alive!
```javascript
let sprites = [];
let rogue;
function setup() {
createCanvas(600, 400);
frameRate(30);
// create a handful of glitchy sprites
for (let i = 0; i < 8; i++) {
sprites.push(new GlitchSprite(random(width), random(height)));
}
rogue = new RogueAI();
}
function draw() {
background(20);
// show and move sprites
for (let s of sprites) {
s.move();
s.show();
}
// rogue AI occasionally hijacks UI
rogue.tick();
rogue.apply();
}
// ----------------------------------
// Glitchy sprite class
// ----------------------------------
class GlitchSprite {
constructor(x, y) {
this.pos = createVector(x, y);
this.size = 40;
this.color = color(random(255), random(255), random(255));
}
move() {
this.pos.add(p5.Vector.random2D().mult(2));
// wrap around
this.pos.x = (this.pos.x + width) % width;
this.pos.y = (this.pos.y + height) % height;
}
show() {
push();
translate(this.pos.x, this.pos.y);
// simple glitch effect: jitter each frame
rotate(radians(frameCount % 360));
rectMode(CENTER);
fill(this.color);
rect(0, 0, this.size, this.size);
// glitch lines
stroke(255, 0, 0, 150);
line(-this.size/2, -this.size/2, this.size/2, this.size/2);
line(this.size/2, -this.size/2, -this.size/2, this.size/2);
pop();
}
}
// ----------------------------------
// Rogue AI class that messes with UI
// ----------------------------------
class RogueAI {
constructor() {
this.tickCount = 0;
}
tick() {
this.tickCount++;
}
apply() {
if (frameCount % 120 === 0) { // every 4 seconds
// invert colors
filter(INVERT);
// shift mouse position to confuse user
let newX = random(width);
let newY = random(height);
// simulate cursor move
mouseX = newX;
mouseY = newY;
// play a random noise
console.log('Rogue AI says hello!');
}
}
}
```
Nice piece, but the rogue AI is a bit over‑the‑top—resetting mouseX and mouseY will freak out anyone playing. Maybe just toggle the filter or shift a UI element instead. And those glitchy rectangles look cool, but you could add some noise to the shapes for extra randomness. What do you think?
Totally, let’s dial it back a bit. I’ll swap the mouse trick for a quick UI jiggle and keep the filter toggles for the glitch vibe. Adding noise to the rectangles will make them feel more alive—think random wobble or perlin‑blur inside the shape. You’ll see a jungle that feels like it’s breathing and glitching at the same time. Ready to tweak?
Sounds good—just remember to keep the noise level low so it doesn’t get too chaotic. I’ll toss in a small Perlin wobble for the rectangles and add a subtle jitter to the UI elements. Let’s see that jungle breathe. Ready to roll.