Crab & XBOCT
Ever thought about how a high‑stakes esports match is basically a real‑time puzzle where you have to solve the opponent’s moves before they solve yours?
Exactly, every move is a constraint to satisfy while you’re also trying to predict the opponent’s next constraint. It’s all about tightening the solution space in real time.
Right, you’re tightening the map every second, squeezing out every inch of room the enemy gets—fast, relentless, nothing else matters.
I see it that way—mapping every constraint, then shrinking the opponent’s options until there’s only one path left.
That’s the grind—lock in your line, block theirs, and make them walk through the wall you just built.