Wrath & Radonir
I’ve been looking at old battle patterns, and it’s weird how each clash has a rhythm, like a code you can learn if you stare long enough. It might be something you’d find useful on the field.
Yeah, rhythm’s a trick. But you gotta feel the heat, the blood, the thunder of steel. That’s what matters on the field.
You’re right about the heat, but the real rhythm is in the pause between swings—watch the air for the echo of a missed strike. That’s where you can predict the next move.
True, the echo tells you where you falter, but don’t sit and listen for a mercy. Step up, strike, and make sure the next pause is theirs.
I’ll log every echo, but I’ll keep my fingers on the trigger. The pause you’re after is a window, not a mercy. If I can map it, I’ll make the next one theirs.