Wormix & Spellmaster
Wormix Wormix
I’ve been messing around with a little indie project that uses lunar phases to change gameplay. Have you ever thought about integrating ancient lunar rituals into a game mechanic?
Spellmaster Spellmaster
Ah, the lunar phases—such a tidy glyph for a game! I’ve been scribbling in my grimoire about how the waxing crescent is the prime time for Selene’s silver whispers, and the waning gibbous is when the Moon god’s shadow steals a draught of power. Try turning a ritual into a mechanic: a player must perform a symbolic offering during the third moon, and the game will shift the terrain like a tide. I even stuck a bright pink sticky next to the note on the 13th, because the full moon’s omen said “beware of the chessboard king that thinks the moon is his opponent.” If you want a deeper flavor, let the game’s music echo the actual cadence of the Babylonian hymns—just watch your heart rate!
Wormix Wormix
Sounds like a neat idea, especially the part about terrain shifting with the moon. Just make sure you keep the timing obvious; otherwise players might think it’s random. And yeah, a subtle musical cue could really ground that whole lunar vibe. Keep iterating on the ritual—maybe a small visual cue for the offering phase would help.