Wormix & NextTime
NextTime NextTime
I was messing around with a concept where a level could change every time you go back into it, like a living environment that evolves—no fixed path, just a dynamic response. Sounds wild, but do you think that could work?
Wormix Wormix
Yeah, that’s a neat idea. It can work if you treat each visit as a new seed in a procedural system—so the level “remembers” what you did and then changes the next time. Just be careful about saving state so it doesn’t feel like the world is just randomly shifting; the changes should feel like a natural evolution of the environment. Keep the core layout stable so players can learn the mechanics, but tweak details—like enemy placement, obstacles, or environmental hazards—to keep it fresh. If you hit performance or balance issues, you can throttle the changes or lock some parts in place after a certain point. Just remember, too much unpredictability can frustrate players, so give them a little hint or pattern to follow.