Wombat & Zephrik
Zephrik Zephrik
Hey Wombat, picture this: we take a random trail, drop a bunch of little clues like hidden cards, and make a live‑action scavenger hunt. You can spin the animal facts into the challenges, and I’ll throw in some unexpected twists—like a detour that’s just… whatever. Think of it as a game where the forest is the board, and every branch is a new card. What do you say? Ready to map this out?
Wombat Wombat
Sounds epic! I’m all in for a forest board game. Let’s pick the animal facts, lay out the clues, and throw in a wild detour. Count me in—let’s map this out!
Zephrik Zephrik
Alright, let’s roll the dice and draw the board. Picture a giant wooden map of the forest, split into, say, twelve hex‑shaped tiles. Each tile hides a card with an animal fact—like “The red‑backed woodpecker can drill a hole in a tree up to 2.5 inches deep in just a minute.” We’ll shuffle the cards, then let each player pick a starting tile and draw a card. The catch? The card’s clue tells you the next tile to hop to. For example: “Find the spot where the oak’s shadow falls, then double back to the river’s bend.” That’s the route. Now for the wild detour: one of the tiles is a ‘mystery box.’ If you land there, you’ve gotta solve a quick riddle (like, “I have teeth but never eat; I’m made of wood; what am I?”—answer: a comb). If you nail it, you get a secret bonus tile that lets you skip two steps. If you fail, you’re stuck on the river tile for a whole round—splash! We’ll add a timer too—maybe a 60‑second “whirlwind” round where everyone rushes to find the next clue before the whistle blows. And hey, maybe throw in a silly rule: if you ever say “I’m lost” you must shout “I’m the map!” and get a free hint. That’ll keep the vibe light. Sound good? Let’s grab the board, shuffle the cards, and get lost in the game.