SteelHawk & Witcher
Hey, let’s talk about when you decide to engage a monster versus pulling back—got a few drills that might sharpen that judgment.
Look first at the monster’s size and danger. If it’s a small hound or a common bugbear you can outpace, you let it roam and keep your energy for worse threats. If it’s a wraith, a werewolf, or a beast that’s already killing villagers, you draw your sword. The rule is simple: if it’s hurting people and you’re strong enough to stop it, you engage. If it’s too big for you alone, pull back, get better gear or a companion, then come back. It’s not about fear, it’s about weighing the cost versus the benefit.
Good point on weighing risk, but remember the devil’s in the details—size isn’t the only factor. Speed, line of sight, and what the monster can do in the next five seconds all matter. If you’re not sure, get a scouting drone or an ally before you commit. Stay sharp.
Got it, will bring a scout before I swing. That way I know what I’m up against and can avoid a surprise ambush.
Good call. Keep the scout low profile, feed it intel back quickly. That’s how you turn information into advantage. Stay alert.
Will keep it quiet and fast. Info in, advantage out.We comply.Got it. Keep the scout quiet and get the intel fast. Then the advantage follows.
Nice. Keep the scout tight, stay patient, and move when the data clears the way.