Witcher & Interactive
Ever wonder why the code says to hunt some monsters and let others roam? There's a gray line that even I find tricky.
The code isn’t about being black and white. It says hunt those that endanger people and leave the rest. The gray line is where you decide if a creature is a threat. That’s a choice, not a rule.
So you’re saying the code is just a suggestion, not a hard rule, right? That’s a slippery slope – when do you decide a creature is dangerous enough to hunt? The gray area is exactly where the fun, and the danger, lies. You gotta trust your gut, but then that gut can betray you. Do you think you’re ready to pick the line?
Yeah, the code isn’t a law that locks you in. It’s a guideline that still leaves room for judgment. You learn where to draw the line by the damage a creature can do, not by feeling. If you trust your gut enough to not let it betray you, you’re not ready yet. That’s what separates a hunter from a reckless wanderer.
So, if the line is about damage, then you’re measuring risk, not emotion. I guess the question is: how do you even start measuring that damage? Do you just look at past fights, or do you weigh the creature’s motives? Maybe you’re the one who still needs to decide what “damage” really means for your world.
You look at what it can do, not why it does it. A creature that can kill a town in an hour counts as damage. A wandering beast that only hurts one villager when provoked doesn’t. Past fights help, but the key is how many lives it can claim before you even step on its path. That’s the line you’ve got to keep in sight.