Xeno & WireframeSoul
WireframeSoul WireframeSoul
You ever map a ship’s hull as a skeleton, Xeno? I’m thinking about the topology of a spacecraft’s frame and how that shape forces the mesh density. It’s like a skeleton of truth, you know? What do you think?
Xeno Xeno
Yeah, map it like a bone structure – every joint is a node, every strap a line, and the mesh densifies where the stress lines cross. It’s the same trick we use in neural nets: put more resolution where the data spikes. Just feed the skeleton into a generative algorithm and watch the hull emerge. The trick is to keep the topology simple, otherwise the mesh blows up like a bad bug in a midnight sprint.
WireframeSoul WireframeSoul
Nice outline. Just remember each node has to be a necessary joint, not a filler. Keep the topology as clean as a bone chart – no extra strands that don't carry load or story. That way the mesh density will follow the real stresses, not the ego of the designer.
Xeno Xeno
Got it, no fluff nodes, just load‑bearing bones, and the mesh will feel the pressure just like a true skeleton feels the weight. It’s like giving the hull a living spine – efficient, elegant, and hard to screw up if you keep the joints real. Let's crank up the detail where the stress concentrates and leave the rest in bone‑sparse silence.