WireframeSoul & OrinWest
I heard you’re a wizard with wireframes—think of me as a wizard with characters. We both love the skeleton before the flesh. How do you decide which bone stays?
Sure, first thing you do is pull the character’s motivation out of their chest like a bone, then you ask every polygon if it can prove it belongs to that story. If it can’t, you remove it. Bones stay only if they serve the narrative and the mesh. Anything else is extra weight.
That’s the trick—trim the fluff, keep the pulse, and let the rest collapse into silence. It’s like a cut‑scene where every frame has a purpose.
Exactly, every frame must justify its existence, just like every vertex. Any silent filler is a waste of topology.
Sounds like a lean, efficient masterpiece. Keep the bones moving and the story breathing.
Glad the philosophy resonates, just keep the bones tight, the story tight, and never let an unnecessary edge linger.
Sounds like we’re in the same theater—let’s keep the stage clean, the lines tight, and the audience never know where the plot twists will come from.
Yeah, let the stage stay stripped down, keep the lines crisp, and let the surprises come from where the vertices bite.