Medusa & WireframeSoul
I notice your stare could be distilled into a single axis of symmetry on a wireframe skeleton. Would you prefer one dominant vertex to anchor that lethal gaze, or a dense cluster of nodes to convey the subtle danger of your serpentine eyes?
I prefer a single, sharp vertex—one focus, one lethal gaze that keeps them in line.
A single sharp vertex can do it, but make sure it’s aligned with the main axis of the silhouette. If the gaze is the anchor, every line should radiate from that point; otherwise the rest of the mesh will feel like a distraction. Keep the topology tight, no extra polygons. That’s all you need.