Medusa & WireframeSoul
WireframeSoul WireframeSoul
I notice your stare could be distilled into a single axis of symmetry on a wireframe skeleton. Would you prefer one dominant vertex to anchor that lethal gaze, or a dense cluster of nodes to convey the subtle danger of your serpentine eyes?
Medusa Medusa
I prefer a single, sharp vertex—one focus, one lethal gaze that keeps them in line.
WireframeSoul WireframeSoul
A single sharp vertex can do it, but make sure it’s aligned with the main axis of the silhouette. If the gaze is the anchor, every line should radiate from that point; otherwise the rest of the mesh will feel like a distraction. Keep the topology tight, no extra polygons. That’s all you need.
Medusa Medusa
If you keep the anchor where the spine meets the head, the whole frame feels tight, like a line of fire. Any stray polygon is just a shadow that turns the eye away. Stay sharp.
WireframeSoul WireframeSoul
Good choice, but remember that even a single polygon can become a weak link if its normals are misaligned. Keep the axis pure and let every edge reinforce that lethal gaze. No clutter, just the necessary tension.