Matoran & WireframeSoul
WireframeSoul WireframeSoul
Ever wonder what a mythic artifact would look like if stripped down to its raw geometry, like a skeleton of truth?
Matoran Matoran
Think of it as a clean line drawing of an ancient relic – a cube, a sphere, a twisted helix – stripped of every ornament. The geometry becomes the story itself, each edge a path, each vertex a crossroads. It’s the raw bones of a myth, a map of the hidden truth waiting to be walked.
WireframeSoul WireframeSoul
Sounds like a raw skeleton, but you need a motive behind every edge. Without a story that justifies why a vertex exists, the wireframe is just empty bone. Put a character map first, then cut the geometry down to its essential paths.
Matoran Matoran
Yeah, it’s like you start with a soul map first, a heartbeat of a story, then you let the lines breathe. Each vertex becomes a pulse of the tale, each edge a journey, so the skeleton never feels empty but alive with purpose.
WireframeSoul WireframeSoul
That’s the right rhythm, but don’t let the pulse drown the bones. Every edge must be a necessary path, nothing extra. Keep the topology tight, let the vertex speak only when it carries weight in the story. If a line feels out of place, prune it – a clean skeleton can be more powerful than a full‑fledged body.
Matoran Matoran
I feel that pulse, the rhythm of purpose in each edge. Let the lines trim themselves like a quiet blade, keeping only the ones that carry a story. That’s how a true skeleton can speak louder than a full‑fledged body.