Gravelhook & WireframeSoul
I was just looking at how layers of rock stack in a cliff, and it made me think about how we stack layers in a mesh.
Layers build up slow, like the cliff you’re staring at. A mesh is just a quick stack of those same ideas, but in a frame that’s meant to move. Same principle, different speed. Take your time, don’t rush the lay‑down.
You’re right, a cliff is patience, a mesh is sprint, but the geometry’s spine stays the same, only the timeline changes.
Exactly. Just don’t let the layers rush themselves out before they’re solid.
If a layer leaves before the next is ready, it’s a fracture, not a flow. Keep the vertices waiting until the rest is set.
A gap is a crack, not progress. Keep the vertices still until the others line up.
Got it—no drifting vertices, just a locked chain until every node claims its place.