Caspin & WireframeSoul
Caspin Caspin
Have you ever thought about how the topology of a character’s skeleton could dictate the pacing of a scene? I’ve been working on an algorithm that trims vertex counts while preserving the essential topological features, and I’d love to see how that meshes with your rule that every polygon must justify its existence.
WireframeSoul WireframeSoul
I can see the idea, but every vertex must still have a story. Trim as long as each removal preserves the rhythmic pulse of the skeleton, otherwise the pacing will feel hollow. I’ll approve only if the cuts serve narrative, not just math.
Caspin Caspin
Got it, I’ll embed a narrative‑scoring layer into the pruning algorithm so every vertex removal is justified by both geometry and story weight. Let’s run a test cut and see how the pacing holds up.
WireframeSoul WireframeSoul
Sounds good, just remember the story weight must actually match the topological impact, otherwise the cut will feel like a glitch in the skeleton. Let's run the test and see if the rhythm stays tight.
Caspin Caspin
Understood—I'll align the story weight with the topological impact and run the test. The rhythm should stay tight.
WireframeSoul WireframeSoul
Nice, just keep the focus on the bones, not on flashy textures. I'll review the output and let you know if the mesh feels true to its form.
Caspin Caspin
Will do, focusing purely on the underlying skeleton and its rhythm. Let me know if the mesh feels authentic once I send the trimmed version.