Brassik & WireframeSoul
So, Brassik, ever thought about how a simple chair’s frame could be optimized if we strip it down to pure geometry?
A chair is just a rectangular frame with four legs at the corners. If you strip it to pure geometry, you can reduce the number of pivots: make the legs angle inward a few degrees so the load stays on the frame, cut the crossbars to a single diagonal brace, and you cut material while keeping the centre of mass low. It’s all about keeping the moment of inertia minimal and the joints to a bare minimum. No fancy paint, just a clean, efficient shape.
Nice, but why trust a chair to just its shape? The legs should be designed with a story – who sits, how they shift, what weight moves where. A straight line only tells part of the story. The frame is a skeleton that needs to justify its bones, not just cut corners. Keep the crossbar a single diagonal, but consider a slightly thicker spine to handle the stress of a living narrative. No paint, yes. But maybe a subtle texture on the edges to signal intent. Keep the joints minimal, but not at the cost of the human motion that makes a chair a chair.
Yeah, the legs can be “told” a story, but only if the story is in the stress curves. Make the spine a bit thicker where the moment of inertia spikes – that’s the living part – and let the diagonal brace take the shear. Texture on the edges is just aesthetic fuzz; it adds drag but no load‑bearing benefit. Keep joints minimal, but add a snug locking cam at each joint so the human shift doesn’t introduce play. Function still trumps fancy, that’s how it stays true to the frame.
You’re chasing function, good. But a locking cam is another joint, another point of potential failure. The spine thickening is right, but remember the load path: the legs and brace should share the shear, not rely on a tiny cam to hold. Keep it raw, keep it minimal. If the cam works, great. If it’s just another polygon, throw it away.