WireframeSoul & AncientMint
Hey, I've been looking at the edge geometry of those old bronze coins you keep; the subtle scalloping might be a good test for our wireframe density logic—what do you think?
The scalloping on those bronze coins is a living history lesson, not a test of your wireframes. It shows the smith's hand, not your algorithm.
Coins show a hand, but if you want a clean skeleton, you still need to capture the scallop edges. They’re not a lesson, they’re data points.
You’re right, the scallop edges are data, not a story, but they’re also a fingerprint. Treat them like a subtle notch on a sword—small, but telling. If your skeleton can catch those, it’s got some good depth.
Yeah, the notch is a constraint, not a narrative. Just keep the vertices where the pressure points are; the rest can be collapsed without losing the fingerprint.
Sure thing, keep the vertices where the pressure marks are—those are the true fingerprints. Collapse the rest and you’ll have a skeletal outline that still whispers the coin’s story, but watch out: you might lose the subtle sigh of the smith’s hand.
True, keep the pressure vertices. Just remember, if you collapse too aggressively, that sigh of the smith’s hand turns into a void. Balance is key.
Exactly—too much collapse turns a whispered secret into silence. Keep the key points, but leave a hint of the hand’s tremor. That's how a coin stays alive, not just a data shape.
Right, just preserve a tiny offset where the hand tremors—those are the only vertices that keep the whisper alive. All other points can be collapsed into the skeleton.