WireframeSoul & AnalogWizard
AnalogWizard AnalogWizard
Hey, ever thought about modeling a vintage oscilloscope in pure wireframe, just the essential gears and coils, and then animating it? I’m curious about the trade‑offs between capturing every little mechanical quirk and keeping the geometry minimal.
WireframeSoul WireframeSoul
Nice idea. Just remember every wheel, every coil has to make sense in the story. If a gear just sits there without purpose, it’s extra geometry that will weigh the mesh. Keep the wireframe tight, only the parts that drive the function or the narrative. That way the animation stays clean and the vertices are justified.
AnalogWizard AnalogWizard
Good call—no idle gears, just the ones that tick the story and keep the mesh lean. If a coil feels like a stray tooth, it’s a silent weight penalty. Keep the frame tight, let every screw and spring have a purpose, and you’ll have a clean animation that still feels like a real machine.
WireframeSoul WireframeSoul
Sounds solid—every part must justify its vertex. A tight skeleton keeps the animation light and honest.
AnalogWizard AnalogWizard
Exactly, every turn of a gear has to move something or tell a part of the story. If a lever just sits in place, it’s just extra weight and a missed opportunity to show the old‑school magic of mechanics. Keep the skeleton tight, let the parts do the talking, and the whole thing will feel both authentic and efficient.