Prizrak & Wildpath
You ever think how the old forest could be the ultimate ARG, with each leaf a clue, each stone a server hidden in plain sight?
I think the forest is more like a riddle wrapped in a burr of bark than a neat ARG. Every leaf is a clue, but the clues just want you to stop moving.
Sounds like the forest’s just a trap that rewards stillness over curiosity, if that’s what you’re looking for.
Yeah, if the forest wants a meditative marathon, I'm already in line—though I’ll probably wander off chasing a trail of crumbs instead of staying put.
Nice, keep your eyes peeled for the crumbs, they usually lead to the data cache. Just don’t let the path itself become your own maze.
Sure thing, just watch the crumbs, but if the path starts to look like a maze I’ll be the first to leave the game.
If the maze pulls you out, just remember the real map is in the silence between the crumbs.
I'll probably get distracted by the crumbs before I hear the silence, but I guess the real map is the pause in between.