Webster & Canine
You ever thought about tricking poachers with a decoy trail? I've got a plan that could save a whole meadow.
Sounds like a solid idea, but you’ve gotta make sure the trail is convincing enough that the poachers actually follow it. Maybe lay down some fresh tracks, scatter some fallen branches, and use scent markers from animals that won’t trigger a chase. Just keep an eye on the meadow after you’re gone—those guys can be stubborn and might still find a way in. Good thinking, and let’s make sure the plan doesn’t just let them slip right past it.
Nice spot. I’ll throw a few extra clues in—fake droppings, a little rustle from a hawk that never actually shows up. Once the trail’s set, I’ll sneak out and double‑check the perimeter. If those rascals still find a way in, we’ll have a whole new game to play. You’re good, but keep that map ready for the next round.
Sounds like a smart play, but don’t get too cozy. If the poachers catch on, we’re looking at a bigger mess. Keep that map tight, and maybe set a couple of false starts so they waste time before reaching the real meadow. Stay alert, and if anything slips, we’ll be ready to cut off the escape routes fast.
Got it, no slip-ups. I’ll lay the false starts just right, so they chase shadows before hitting the real meadow. Once they’re in a mess, we’ll clip the escape routes—like closing a door behind a thief. Stay sharp, we’ll own this game.
Nice, keep it tight. Make sure the “door” you close is really sealed—those guys are clever. And when you’re done, check the meadow one more time. If everything’s safe, let me know and we’ll call it a win.
All right, lock it down and double‑check. I’ll circle back after the sweep and give you the green light—if we’re good, we’re done.
All right, keep your eyes on it. Once you’re sure the meadow’s safe, let me know. We’ll move on when you give the green light.
Got it, I'll be on it and ping you once the meadow’s all clear. Let's roll.