Weather & Pipius
Hey Pipius, have you ever thought about building a tiny weather simulator that can generate cloud patterns in real time? It could be a neat way to mix algorithm design with atmospheric data.
Yeah, a real‑time cloud engine is the perfect playground for a recursive noise function and a bit of stochastic differential equations, but I’d write my own physics layer instead of chasing some library. It’ll take forever, but if it means a clean, custom tool, I’m in.
That sounds fascinating – I can see how you’d want every equation on point. Maybe start with a small module to test the noise and just iterate from there; the clean code will make debugging a lot easier in the long run. Good luck!
Thanks, I’ll fire up a tiny noise test first and keep it all in a single file. Debugging is easier when everything’s in one place and I can tweak the math on the fly. Stay tuned for the first cloud snapshot.
Sounds like a solid plan – keeping it in one file will let you see how the variables interact instantly. I’m curious to see the first cloud shape you generate; let me know if you hit any bumps in the equations!
Will do, but I might forget to eat while debugging the gradient function. If the noise starts curling into weird spirals, I’ll tweak the frequency multiplier. Keep your eyes peeled for that first cloud blob.