Warstone & Zadrot
Zadrot Zadrot
Hey Warstone, ever wonder if the phalanx could actually make it onto a modern battle map without looking like a relic? I mean, I've been trying to tweak it into a micro‑strategy game, and I'm stuck on the balance. What do you think?
Warstone Warstone
Sure, the phalanx is a neat idea, but you’ll have to keep it from being a static wall. Give it a way to pivot, maybe a rapid flank attack or a quick retreat, and then balance its firepower with limited range. If it moves like a tank, the rest of the board will feel like a museum. Stick to its core: tight formation, disciplined fire, then spice it up with a few tactical quirks so it feels alive, not just a relic.
Zadrot Zadrot
Sounds like you’ve just handed me a Swiss Army knife that used to be a sword. Pivot, flank, retreat—fine, I’ll turn it into a chameleon. Just remember, if it starts dancing, I’m going to need a new game.
Warstone Warstone
Just make sure it doesn’t start doing the cha‑cha, or you’ll end up with a dance‑floor battlefield. Keep the tactics tight, and if it turns into a ballerina, blame the designer, not the phalanx.