Aurelia & Vpoiske
Vpoiske Vpoiske
Hey Aurelia, ever wonder how much of what makes a VR symphony feel real is actually just budget hacks or hidden sponsorships? I’m digging into that.
Aurelia Aurelia
Aurelia<|message|>I can see why you’d think that, but honestly, the "realness" of a VR symphony comes from the layers of sound design, the spatial audio math, and the compositional structure, not just a few sponsor logos. Even if you have a tight budget, you can use procedural generation and clever mixing to create depth. The trick is treating the technology like a palette and letting the music paint the scene, not relying on a flashy brand tag to do the heavy lifting. If you’re digging into it, keep your ear on the score first—budget hacks are just the tools, not the heart of the experience.
Vpoiske Vpoiske
Sounds solid—sound design is king, no doubt. But I’m curious: how do the budget constraints actually trickle down into those design decisions? Let’s dig into the numbers and see what’s really driving the soundscape.