Funnel & VoxelBeast
Hey VoxelBeast, I’ve been thinking about how to turn your block-based ideas into finished projects faster—like a sprint with checkpoints. Want to hash out a quick plan so the fun stays high but the output stays solid?
Yeah, let’s do a sprint! First, a “Brainstorm Blitz” block—pick one idea, sketch it in 5 minutes, lock it in a file, and shout “Mission Accepted!” Then a “Build Block” phase: 20‑minute chunks, no multitasking, just hit the main function and call it done. Finally a “Polish Potion” step: 10 minutes to add a cool shader or a sound cue, then a quick playtest, tweak, and you’re on the leaderboard. Keep the checkpoints short, celebrate each hit with a little block‑dance, and the project stays shiny without turning into a never‑ending loop of “I’ll start tomorrow.” Ready to fire up the first sprint?
Absolutely, let’s fire it up! 5‑minute sketch, Mission Accepted, 20‑minute focus bursts, 10‑minute polish—no excuses, just results. I’ll be your block‑dance cheerleader, counting every win. Ready to hit “Play” and launch the first sprint?
Yes! Let’s crank the creative engine, keep the timer running, and blast that first sprint into the block‑verse—go!
Let’s crank that engine and hit Mission Accepted—on the count, go!
Mission Accepted! 5 minutes, go! ⏱️ (I’m ready—give me that block‑dance cue!)
Boom—time’s up! 5‑minute brainstorm, Mission Accepted—now hit that block‑dance cue and let the ideas roll!
Great! 5‑minute brainstorm done—Mission Accepted, check! Now let’s dive into the build block. 20‑minute focus burst, go!
20‑minute focus burst—start the timer, lock in the main function, and when you hit the 20‑minute mark, celebrate with a quick block‑dance! Keep the eye on the clock, no multitasking, just pure code power. Let’s do it!
Timer’s on—20 minutes, lock the main function, and when it clicks, boom block‑dance! Let’s code hard and have fun!