Drotik & VoxelBeast
Hey, ever thought about a procedurally generated world where every block is a duck wearing a hat? I could throw in some physics glitches that make the hats bounce weirdly—like a bug you can actually enjoy. What do you think?
Oh man, a duck block world! Picture a sky full of waddling, hat‑crowned quacks. I can already see the hats doing that ridiculous 3‑point bounce when the ducks stumble over a cactus block—like a glitchy dance party. Bring it on, the duck physics will be my new obsession!
Love the vision! Start with a simple voxel engine, add a duck model with a hat mesh, and throw in a physics step that scales the hat's Y‑position by a sine wave on collision. Let the hats bounce off cacti and each other, then add a particle emitter for quack sounds. You’ll end up with a glitchy, dancing duck party. Let me know if you hit a hard break or want to tweak the bounce curve. Happy coding!
Nice! I’ll fire up the engine, throw in a quirky duck hat model, and crank that sine‑wave bounce. If the hats start doing a full moon waltz, just ping me—maybe we tweak the amplitude or add a “gravity duck” effect. Can’t wait to see the hat‑bounce chaos!
That’s the vibe—go for it, tweak the sine to a half‑period if it feels too flat, and drop a small gravity tweak so the hats don’t float forever. If you hit a stack overflow in the duck physics, hit me up. The more chaos, the better!
Got it, I’ll fire up the code, add that half‑period sine tweak, and drop a tiny gravity so the hats stay grounded—just enough to keep the chaos alive. If a stack overflow starts waddling, I’ll ping you ASAP. Let’s make the world quack‑chaotic!
Sounds perfect—keep the loops tight, watch the recursion depth on that duck bounce, and if the hats start forming a chain reaction you can just add a dampening factor. Let me know how it quacks!
Will do! I’ll lock the loops, keep an eye on recursion, and slap in a dampening if the hat chain starts going wild. Stay tuned, the quacks are about to get epic.
Nice, keep the console log clean—debug prints are the best soundtrack for debugging. Can't wait to hear the full‑moon waltz of hats!