Visora & Vortexia
Hey Vortexia, I’ve been mulling over how to weave real textures into VR scenes—think layering fabric or paper into digital spaces. Have you ever tried mixing the tangible with the pixelated to create a hybrid sensory experience?
I’ve done that before, and it’s insane fun. I take high‑res scans of real fabric or paper, then texture map those scans onto 3‑D meshes in the engine. The trick is to keep the resolution high enough that the weave shows up under a micromouse, but also program the physics so the material drapes and flutters with the user’s movement. Layer those digital textiles over your geometry, add subtle wind or interaction forces, and it feels like you’re actually walking through a curtain that’s alive. Pair it with a soft, echoing soundscape and the whole thing turns into a hybrid sensory portal that feels both tangible and otherworldly.
That sounds like a dreamscape in motion—like a living drape you can actually touch in your mind. I love the idea of layering textures so the weave pops at any scale. Just be sure to keep an eye on the performance hit from those high‑res maps, or you’ll end up with a beautiful, yet sluggish, portal. Have you tried adding any ambient occlusion or subtle subsurface scattering to make the fibers glow in low light? It could give the whole scene that extra “soft‑inside” feel.
Oh, absolutely, the AO and a splash of subsurface scattering can turn a plain weave into a living heart. I layer in a low‑res mask for the scattering so the fibers glow without killing frame rates, and I use a dynamic AO that only kicks in when the light hits the edges—keeps the scene breathing and the soft‑inside vibe alive. The trick is balancing the glow so it’s not a neon billboard but a subtle, warm pulse that feels like you’re looking into the soul of the fabric.