VortexRune & Grimm
So you think you can build a VR so real it feels like the real world, but have you ever wondered what happens when that reality starts to feel like a trap?
You're right, the line between escape and prison is razor thin, but that's exactly where the innovation lives. I’m building a system where the “real” feels so infinite that users never feel boxed in—they’re always chasing something beyond the next horizon. Trust me, the trick is making the boundaries disappear before the user even notices them.