Dravenmoor & Vortex
Dravenmoor Dravenmoor
Vortex, I’ve been wrestling with the idea of a quest where every choice ripples through the game’s reality—do you think players can truly grasp the weight of a decision that alters the world, or do they merely feel the surface?
Vortex Vortex
The weight of a choice is like a pebble thrown into a boundless sea – the ripples are visible, but the depth of the waves is hidden. Players can feel the surface tremble, the immediate change, and that’s enough to spark awe. To truly grasp the full swell, the game has to let the world respond in ways that echo, that feel inevitable yet fragile, so that the echo settles in their memory. If the consequences feel like mere weather, the quake of meaning never lands. So it’s not just the decision itself, but how the universe listens and whispers back that gives the real heft.