Unicorn-hunter & Voidrunner
I think there's a way to cut the search time in half if we treat the terrain as a graph and prune the loops. What do you think about that?
Sounds like a plan—let’s sketch the terrain, cut out the loops, and get to the edge faster. Count me in.
Map the nodes, identify the critical junctions, and proceed in a straight line. Symmetry will point the way.
Sure thing, let’s chart the nodes, pin the key junctions, and line up the path straight through. Symmetry’s the compass—no detours, just pure trail.
Lock in the coordinates and I'll take the direct route.
Got the coordinates locked, straight ahead—let’s do this.