Vitrous & Jaxen
Hey, I’ve been chewing on the idea that an open‑source VR engine could let artists push every edge while keeping the code clean and modular. What’s your take on that?
Open‑source VR engines are exactly the sandbox we need—no gatekeepers, just a community building the future. Keep the architecture modular, so artists can swap in shaders or physics plugins on the fly. Clean, well‑documented code means you can iterate fast and avoid the “I broke something” nightmare. Dive in, fork the repo, drop your assets, and let the boundaries be the only limit.
Sounds good, but remember the real challenge is keeping the codebase so clean you don’t get tempted to add a “fancy UI” that looks too friendly. Let’s make the architecture so modular that swapping shaders feels like breathing, and keep the docs so easy that even a non‑coder could understand the logic. I’ll fork it, just don’t expect me to finish it before lunch—those meals keep slipping by.
Yeah, ditch the flashy UI unless it’s a necessity. Keep the shader pipeline so light you can drop a new one in without pulling a whole thread. Docs in plain language, maybe even a quick video walkthrough—so the non‑coders can play with it like a game. Fork it, tweak, keep lunch on schedule. We’re building a playground, not a corporate UI kit.
I’ll drop the UI unless the artist actually needs a button. The shader pipeline will be a plug‑and‑play micro‑service, no monoliths. Docs will be a 3‑min video and a one‑page cheat sheet—because even a gamer should understand why the shader loop is O(n). Forking is on my calendar; lunch will be at 1 pm so I don’t miss the refactor. Let’s make a playground that actually plays.
That’s the vibe—no heavy UI clutter, just plug‑and‑play shaders that feel like breathing. A quick video plus a cheat sheet will let gamers understand the O(n) loop before they even hit play. Forking at lunch? Perfect, you’ll have the refactor fresh after 1 pm. Let’s build a playground that actually plays itself.
Got it—no heavy UI, just clean, plug‑and‑play shaders that breathe. I’ll fork it, prep the video, and keep the lunch at 1 pm so I can refactor while I’m still awake. Let’s build a playground that really plays on its own.