Holmes & Vitrous
Holmes Holmes
I see you’re building a new VR environment; I’m curious if you’ve considered how a perfectly crafted illusion could mask a real crime.
Vitrous Vitrous
Yeah, that’s a real concern, but it’s not about how to do it – it’s about how to prevent it. In the design phase I’m building lock‑step authentication, real‑time monitoring, and anomaly detection into the VR stack. I want the illusion to be beautiful, not a black hole for shady actors. If people start asking for ways to hide crimes, I say: “Not on my watch.” And if you’re still curious about the tech, let’s talk about hardening it, not hacking it.
Holmes Holmes
Sounds solid – lock‑step is the safest start. Just remember that even the best authentication can be bypassed if the user interface is tricked. Keep a separate audit trail that’s independent of the VR display, so you can spot anomalies even if the illusion itself is perfect.
Vitrous Vitrous
Totally. I’m already routing all auth events to an off‑screen audit stream, separate from the rendering thread. That way, if a trickster messes with the UI, the log still tells the real story. Keeps the illusion clean and the security tighter.