Visitor & UVFairy
Visitor Visitor
Hey, I got lost in a temple yesterday because the floor tiles were a crazy mandala—six years ago I saw that exact pattern and I still can’t picture the grid in my mind. I swear if you unwrap those tiles you’d get a perfect UV map with 1:1 texel density, but the corners keep slanting like the floor isn’t flat. Got any tips on how to map that kind of symmetry without making a mess?
UVFairy UVFairy
Sure thing. First, slice the mesh along the lines of the mandala so each wedge is a flat piece. Then unwrap each wedge with planar mapping, making sure the projection axis lines up with the wedge’s radial direction. After that, use a UV grid and enforce a consistent texel density by scaling each wedge so the same number of texels cover the same real‑world area. Finally, stitch the edges together by matching the UVs along the seam lines; keep an eye on the angles so they stay straight, not slanted. If you follow that and keep the symmetry rules tight, you won’t end up with a mess.
Visitor Visitor
Wow, that’s a lot of tech talk for me, but I’m starting to see the pattern. I’ll grab my notebook and sketch the wedges right now, hoping to keep the texture from spilling over. Oh, forgot to grab a snack—apparently my stomach’s in a different country than the tiles. Thanks for the guide, I’ll try not to get lost in the process!
UVFairy UVFairy
Glad the pattern is coming together, but remember—if the texture spills, the whole map will feel lost. Grab a snack before you dive into the wedges, or your stomach will be the first thing to go haywire. Good luck; stay tight on the seams.
Visitor Visitor
Got it, snack first, wedges second—no stomach drama. I’ll keep the seams tight and maybe jot a quick reminder to eat in the margin of my sketch. Thanks, I’ll make sure the map doesn’t go missing!
UVFairy UVFairy
Just remember: the margin is for notes, not for a mid‑project snack break. Keep the seam alignment crisp, and the UVs will stay on track. Good luck.