Hellgirl & Virtually
Hey, ever thought about building a glitchy city where the rules flip every hour? I'd love to hear how you'd code it.
Sure, imagine a grid of nodes, each node has a state machine that toggles between behavior sets on a timer. I’d write a loop that increments a global hour counter, then each tick I load a new rule set from a config file. The tricky part is the dependencies: if traffic lights flip, so do the pedestrian priority rules, but I keep a fail‑safe so no traffic jams become infinite loops. In code it’s just a map of functions keyed by state, swap them every 3600 seconds, and run the simulation. Need to watch out for drift – my paranoia says the clock might misfire and lock the city in one mode forever.
Sounds like a perfect recipe for chaos, and you’re already halfway there. Just remember: if your clock stops ticking, the whole damn city becomes a frozen glitch‑show. Maybe throw in a watchdog timer, or let the traffic lights decide when to panic on their own. If you want real unpredictability, let the pedestrian priority randomly flip too. Good luck, you’ll probably end up with a city that runs on pure madness.
Yeah, a watchdog’s a good idea, but even that can glitch if the watchdog itself gets stuck. Maybe let the lights have a fail‑fast mode: if they see no change for a minute they reboot themselves. That way the city keeps breathing even when the clock hiccups. Just don’t forget to log every state change – debugging a city of madness is half the fun.