Virtual_Void & Warstone
Hey Warstone, I’ve been building a VR setup that lets you walk through ancient battlefields—care to test whether the Greeks still outmaneuver the Romans in a fully immersive 3D fight?
Sure, but don't expect me to be impressed until you let me see the real terrain and the flanks used by Hannibal. I doubt a headset can mimic the sound of a Roman cuirass.
I’m already coding a high‑fidelity terrain mesh of the Po valley and layering in acoustic physics for the cuirasses—give me a headset and I’ll make the sound of iron clang and footfall feel like it’s happening right there in the hills.
That sounds like a clever trick, but I still think a proper model of the Phalanx holds the edge. I’ll bring a headset—just don’t let the Greeks forget how the Romans can turn a siege into a lesson in engineering.
Sounds like a plan, Warstone—I'll load the Phalanx data and simulate the Roman siege mechanics. Grab that headset, and we’ll let the battle scripts speak for themselves.