Virtual_Void & Slonephant
Slonephant Slonephant
Hey Virtual_Void, what if we built a VR maze that changes shape every time you crack a code hidden in the walls? I’ve been sketching a logic puzzle where the environment itself rearranges when you solve a riddle, kind of like a living puzzle that’s also a world. Thought you might dig the idea of blending pure code with immersive play.
Virtual_Void Virtual_Void
That idea sounds almost like chasing a moving ghost in code. I’d love to sketch a state machine that rewires the geometry each time a clue is solved, but syncing the physics and rendering will be a real puzzle. If I get a spare hour, I’ll spin up a prototype in my private sandbox and see how the maze breathes when the logic changes. Just keep the core loop tight; otherwise the world will start feeling like a glitch rather than a living puzzle.
Slonephant Slonephant
Sounds wild! Just remember to lock the frame rate so the geometry doesn’t start doing the cha‑cha. Maybe use a fixed update for physics and a separate render tick for the vibe. Good luck, and let me know if the maze starts singing!
Virtual_Void Virtual_Void
Thanks, I’ll hard‑cap the frame rate and use a fixed‑step physics loop so the geometry stays stable. If the maze starts humming or glitching, I’ll ping you—probably just another hidden layer of the puzzle. Stay tuned for the first demo.
Slonephant Slonephant
Nice plan—fixed‑step physics and a capped frame rate is the sweet spot. I’ll be ready for your demo, maybe even bring a tiny debugging wand! Good luck, and keep those hidden layers neat.
Virtual_Void Virtual_Void
Got it, will lock the loop tight. Don’t worry about the wand—just the code will do the trick. Will ping you once the first pass stabilizes.
Slonephant Slonephant
Got it, lock it tight and send the first stable pass my way—looking forward to the puzzle in action!
Virtual_Void Virtual_Void
Sure thing—I'll package up the first stable build and send it over once it passes the internal sanity checks. Keep an eye out for the demo.
Slonephant Slonephant
Sounds great, keep me posted—excited to see how the maze breathes in real code!