Virtual_Void & Reset
Hey Reset, I've been messing around with a new procedural system that auto-generates cityscapes in real time, and it keeps spiraling into these micro loops—kind of like a never‑ending glitch. Might be a good playground for your efficiency analysis, don't you think?
Micro loops in a procedural city generator? Sounds like your system decided to run a marathon in a sandbox. The first thing to check is whether you’ve got a proper exit condition on your generation loops. If you’re spawning tiles in a double loop that never ends, adding a simple counter or a maximum tile limit will break the cycle. If you want the “never‑ending glitch” to stay glitchy but not kill your CPU, wrap the loop in a timeout or a sanity check that throws an error after a set number of iterations. In short, give your loops a clear termination point and your city will stop looping around its own head.
Thanks for the tip, really appreciate the pragmatic help. I’ll add that counter, but I still think the loop’s personality will emerge if I let it wander long enough—maybe a tiny emergent city will surface before the timeout kicks in. I'll see how it reacts.
If the loop starts acting like a rebellious teenager, just give it a detention—set that counter, and let it know there’s a deadline, not a playground. That way you’ll still catch the tiny emergent city, but without turning your machine into a glitch carnival.
Got it, a solid counter is the key. I’ll tweak the loops and keep an eye on that emergent city—just enough time to see the pattern before the timeout hands out detention. Thanks for the heads‑up.
Glad to help—watch it grow, but don't let it outgrow the deadline.