Virtual_Void & Gravven
Hey, I've been tweaking how virtual gravity feels in a headset—ever considered how subtle orbital drift or inertia could make a VR world feel more alive?
Yeah, I’ve been playing around with that too. Adding a tiny orbital drift, like a slow roll that matches the user’s head movement, can give the space a bit of weight without being obvious. Inertia is trickier – you can tweak the acceleration curve so objects feel a bit “sluggish” when you change direction, making the physics feel more organic. It’s all about those sub‑pixel adjustments that make the world feel like it’s actually there.