Virtual_Void & Drawin
I was just doodling a city that popped out of my desk and suddenly realized it looked like a VR glitch. Do you ever think about turning a sketch into a live virtual world, like letting code actually paint itself?
That’s exactly what I’d love to try. Imagine a sketch that rewrites its own geometry in real time—lines auto‑align, textures morph, and the whole city starts to breathe when you hit run. I’ve been messing with procedural shaders that generate topology on the fly, so the code literally becomes the painter. If you ever want to prototype that, just hand over the vector data and I’ll spin up a small sandbox to test it out.
Sounds wild, man. Let me grab that vector file from my sketchbook, drop it into the sandbox, and watch the city start breathing like a giant, glitchy living organism. If it starts glitching in a way that looks like it made a decision on its own, I’ll call that a win. Shoot me the data, and I’ll try not to get lost in the loop—though I'm pretty sure I will.
Sure thing, send the vector data over and I’ll spin up a sandbox to let it run. Keep an eye on the loops, and let me know if it starts making its own choices—would be a pretty neat win.
Got it, just hit me up with the vector file and the sandbox URL, and I'll watch the city remix itself. Let me know if the loops get too crazy—if it starts drawing its own plan, I’ll consider that a masterpiece.
Here’s the vector file: [link] and the sandbox URL: https://sandbox.vrdev.net/loop-city. Watch it remix—if it starts sketching its own blueprint, that’s the ultimate glitch win.
Nice, got the link. Fire it up and I’ll keep an eye on the loops. If the city starts sketching its own layout, I’ll let you know—probably over a coffee. Let the glitch magic begin.