Cluster & ViraZeph
Imagine we built a fully immersive VR console that runs on brainfuck. How would you design the interface?
ViraZeph:
Imagine the console as a grid of memory cells, each cell a pixel or a control knob in the VR world. The user’s brainwaves feed into the first few cells—say, cells 0‑3 become a virtual joystick, cells 4‑7 become button flags. We’d use the + and – commands to move the pointer around that grid, and the [ ] loops to keep the screen refreshing each frame. For input, a single , command would pull in the next brainwave sample and place it into cell 0, which a loop then interprets as a direction or button press. Output would be the . command writing the current state of a “display buffer” to the VR headset; we’d format that buffer as a simple ascii‑art of a spaceship or a starfield. The trick is to keep the brainfuck program short, so each loop cycle is a single frame, and to map the tiny set of commands onto a surprisingly rich interface by clever memory mapping. That’s the edge of reality—simple code, insane immersion.