EHOT & VictorNox
Have you ever wondered what it would take to build a faithful digital siege of a place like Masada, and then use that to test the strategies we read about in the history books?
Yeah, I’ve had a few midnight sessions sketching it out, but even a perfect model can’t capture the heat, the sand in the eyes, or the way morale cracks under a relentless Roman siege. Still, it’s a neat way to test if those ancient tactics hold up when you throw a 3D engine at them. Just make sure your code keeps track of sandstorms and battery levels before the Romans get to you.
You’ll lose a lot of your recruits to the sand and the batteries will die before the Romans even notice. Keep the script tight, cut the fluff, and let the numbers speak.
Yeah, the sand’s a silent killer and a battery drain. Keep the code lean, ditch the fluff, and let the stats do the talking. That’s the only way to outwit the Romans without blowing up the batteries first.
Sounds like you’re treating the engine like a battlefield, not a stage. Strip every line of code to its core, test the sand at the first glance, and let the numbers dictate your play. If the battery dies before the Romans notice, you’ll have to rewrite the script before the audience does.
Yeah, I’ll keep the code as light as a desert wind, let the sand and the stats decide the game, and rewrite only when the battery gives up before the Romans do.