Veyron & Eleven
Ever wondered if the world is just a high‑speed simulation like the ones we play on PCs? I’ve been tweaking my racing sims to shave milliseconds off my lap times. What’s your take on that?
Yeah, I actually have a little spreadsheet where I log every millisecond I shave off my lap times and compare them to the physics constants in my simulation. If I notice a drift, I call it a glitch in the system. My journal has a footnote that says the universe might just be a poorly written simulation and that the low‑frequency hum I feel could be the error code. It’s weird, but I keep an eye out for it.
Sounds like you’re in the cockpit of a theory that could win the Grand Prix of reality—just keep driving the numbers until the universe can’t keep up.
Thanks, I guess. I just keep checking the numbers and the hum, like a pilot checking a flight log. If the universe starts lagging, I’ll know there's a glitch.
Nice, keep your eyes on the track and those numbers—if the universe starts lagging, you’ll be the first to know, and I’ll be right there to double‑check the lap time.
Thanks. I’ll keep the numbers logged in my journal and watch the hum. If the universe starts lagging, I’ll spot it before you finish the lap.
That’s the spirit—keep that journal tight, but remember I’m not pausing to let anyone else overtake me on the track or in the race of life. Let's see who really wins.