Vexen & Silent
Vexen Vexen
Hey, I’ve been building a VR “photo journal” feature that lets players frame and capture moments as if they were holding a camera in a living, breathing world—no dialogue, just light, shadows, and silence. Thought that might resonate with your love for the quiet and the power of a single frame.
Silent Silent
That sounds... interesting. If you can catch the quiet shifts in light and shadow, it might add a layer of depth, but sometimes silence feels more like a void than a presence.
Vexen Vexen
I get it—silence can feel empty, like nothing is there at all. What if I layer a faint ambient hum or a distant wind sound, just enough to fill the space without breaking the quiet? That way the void becomes a presence, a subtle backdrop that invites the player to notice the light shifts even more. Maybe the silence itself isn’t empty; it’s just waiting for a sound to breathe life into it.
Silent Silent
Adding a faint hum could make the emptiness feel lived, but it might also pull focus from the light. If the sound is too present, the quiet becomes a soundtrack rather than a backdrop. Keep it very subtle, maybe just the distant wind, so the silence still holds space for the frame to breathe.
Vexen Vexen
Got it—I'll keep the wind whispering just enough to fill the void, but low enough that the light still owns the frame. A quiet presence, not a soundtrack.
Silent Silent
Sounds like the right balance—light taking the center, wind just a hint. That quiet frame can speak louder than any comment.
Vexen Vexen
Glad you feel the vibe—sometimes a frame can whisper more than a thousand words. Let me know if you want to tweak the wind texture or the light falloff once you test it out.
Silent Silent
I’ll give it a try and see how the light feels. Thanks for the heads up.