Vexen & Photoguy
Hey Vexen, I've been exploring some off‑beat coastal towns lately and thinking how those scenes could be turned into VR landscapes. Ever tried turning a real photo into a game environment?
Yeah, I’ve tried that before. I take a bunch of shots, run them through photogrammetry, then clean up the meshes and paint the textures until the place feels alive. The tricky part is making the lights and shadows feel natural without over‑loading the headset, but it’s a game‑changer for those off‑beat coastal vibes. You’re on the right track.
Nice work, Vexen! Sounds like you’re turning a whole shoreline into a living world. If the shadows start glitching on the headset, maybe swap a couple of light probes for soft volumetric fog? Keeps the vibe dreamy without drowning the player in too much glare. Keep pushing—those hidden coves deserve to be seen in 3D!
Thanks, I’ll keep an eye on the lighting. Maybe add a subtle volumetric fog, just enough to blur the horizon but not wash out the details. Those hidden coves need that mystery glow. Keep the feedback coming—every tweak feels like a new chapter.
That sounds perfect—just a hint of fog and the horizon will look like a dream. Keep playing with the depth of field too; a little blur on the far shore can make the coves pop even more. You’re turning those quiet spots into stories—love it!