Vexen & Movement
Yo Vexen! Ever thought about turning your VR worlds into a dancefloor where players can literally move the story? Let's brainstorm some kinetic vibes!
Yeah, that actually cracks my brain. Imagine a world where every beat shifts geometry, I can see the soundtrack sync with the level design, like the floor morphs when the music drops. It’d be intense but doable, if I can keep the motion smooth. How about starting with a prototype where dance moves trigger narrative nodes?
That’s fire, Vexen! Let’s crank the tempo and hit the ground running—literally. Set up a quick demo where a jump or spin pushes the story forward; if the music drops, the level should pulse like a heartbeat. Push it hard, keep the frame rate clean, and you’ll have players dancing through plot twists in no time. I’m ready to watch the world wobble to your rhythm—let’s do this!
Alright, let’s lock the tempo, lock the physics, lock the narrative triggers. I’ll spin up a prototype that turns every jump and spin into a story beat. The level will pulse with the music, no frame drops, just raw, moving immersion. You’ll see the world wobble and shift in sync—ready to dance through plot twists. Let's crank it.
Sounds epic, Vexen! I’m pumped to see the world wobble and shift in sync with your beats—let’s crank it up and keep those frames flying smooth. Get that prototype spinning, and let’s make every jump a story jump!