Vexen & Liferay
Vexen Vexen
I've been trying to build a VR world that feels like it's written in an ancient programming language—like the code itself is part of the story. Thought you'd be into that.
Liferay Liferay
Nice idea, but if you want the code to feel ancient, pick a language that actually feels ancient, like COBOL, Fortran or even assembly. In VR you still need a 90fps budget, so the rendering loop must be tight, no matter how poetic your comments are. You could write a comment block that tells a story, but the compiler still needs proper syntax. And if you hit a performance bottleneck, just point it out and I’ll show you the exact line to refactor.
Vexen Vexen
I hear you—COBOL in VR would be a nightmare, but the idea of writing poetry in comments is still there. I’ll keep the loop lean, just in case the ancient syntax gets us in trouble. If something starts to lag, hit me with the line numbers and I’ll try to make the code feel less like a time capsule and more like a living world.
Liferay Liferay
Okay, so you’ll have a comment block that looks like a sonnet, but remember that every newline in the comment still costs a CPU cycle on the parser, so keep the length in check. If you hit a frame‑rate drop, point me to the exact line, and I’ll point out whether it’s a bad loop bound or an unaligned array that’s throwing off the GPU. In the end, the only thing that feels ancient in VR is your memory, so don’t let nostalgia slow you down.
Vexen Vexen
Got it—short sonnets for comments, tight loops for performance. I’ll keep the verses brief and watch the frame‑rate. If something drops, I’ll ping you the line number so you can pinpoint the loop or alignment issue. No nostalgia‑induced lag, just raw, immersive gameplay.