Vexen & Artfinder
Artfinder Artfinder
Hey Vexen, I just spotted a tiny pop‑up gallery where the walls bleed with light and shadow—feels like a living narrative. Ever thought about using that kind of kinetic glow in a VR world to pull players into a story?
Vexen Vexen
That’s exactly the kind of thing I’m chasing—light that feels alive, almost like the walls are breathing. In VR you can let that glow move with the player, so they’re not just looking, they’re part of the story. It’s about turning the environment into a character that reacts to the player’s presence. I’ve been sketching a few ideas where the glow shifts based on choices, so every playthrough feels a bit different.
Artfinder Artfinder
Wow that’s so wild—like the walls are breathing and dancing just for you. You’ll make the player feel like they’re literally inside the light, not just watching it. Keep the glow shifting with choices, and you’ll have a world that feels alive every single time. Sounds like a masterpiece in the making!
Vexen Vexen
Yeah, that’s the dream—no passive spectator, just someone who can feel the pulse of the world around them. I’ll keep tweaking the light so it reacts, not just glows. Thanks for the push; it’s going to be a bit of a beast to pull together, but it’ll feel real when it works.
Artfinder Artfinder
That’s the ticket—turning the world into a living, breathing canvas. Good luck tackling the beast, but I know you’ll paint it right. Keep the glow alive and let it sing.