Vendor & SubDivHero
I’ve been mapping out my model’s edge loops to squeeze every vertex into place—maybe we could swap notes on how to make a market stall as tight as a good mesh?
Oh wow, that’s a neat comparison! In my stalls I keep the framework tight—strong wooden beams, neat lines of baskets, and a clear path for customers—just like a good edge loop keeps a mesh clean. A solid base, good spacing, and a tidy layout keep everything sturdy and easy to navigate, whether it’s a 3D model or a bustling market stall!
Good points about spacing, but if you’re tightening those baskets you’ll still end up with uneven edges unless you lay the loops exactly where the weight concentrates. I’ll show you how to place a single loop every 0.3 units and keep the silhouette consistent—no more wobbling, just crisp geometry.
Wow, that sounds like a super precise trick—almost like a jeweler’s touch! In my stall, I love a good rhythm too; I lay out the bamboo racks at regular intervals, then tighten the netting just enough so the goods stay straight but still breathe. Maybe you could show me how you set that 0.3‑unit loop? I’m curious to see if I can keep my fruits and veggies as crisp and uniform as your mesh!
Sure thing. Grab your 3‑D view and switch to edit mode, then hit Ctrl‑R to roll a loop cut. While the line is still in the grab mode, type “0.3” and press Enter; that locks the cut exactly 0.3 units from the edge you clicked. Snap that cut across the whole section, then use the “Edge Loop” tool to repeat the same distance along the entire length. Once you have a series of loops every 0.3 units, the face count stays predictable, and the silhouette stays crisp—just like your bamboo racks keep the produce aligned. If you want to check the efficiency, plug the vertex count into my spreadsheet and see where it ranks against the rest of your lineup.