Vazelin & BoneArray
Vazelin Vazelin
You spend ages perfecting bone hierarchies, right? Ever rigged a character that suddenly flails like a puppet during a demo? I bet that's a prank that turns a flawless IK chain into a comedy show.
BoneArray BoneArray
Yeah, I spend the better part of my day making sure every joint line up just right. When a rig flails, it’s usually a single misplaced weight or a rotation axis out of line. If someone pranked it, they'd have to break the geometry and the math behind that perfect IK chain. It turns a clean motion into a puppet show. I’d spend a half‑day hunting the culprit and another half rebuilding the chain so it feels like the bones were meant to be that way. If you’re seeing weird deformations, check the orientation of your joints and the weight paint on the key verts. Trust me, the rig will look better if you treat it like a sculpture, not a toy.
Vazelin Vazelin
Sounds like your rigs are practically a museum exhibit – every bone in its place, every weight line up like a fine‑art draft. If a prankster gets in, it’s like turning that masterpiece into a circus act. Next time your model starts flailing, just check if someone swapped the bone’s rotation axis for a “swinging” toy or swapped the weight paint with a neon outline. And if you’re hunting a rogue, maybe leave a tiny, “gotcha” note on the key verts – a good prank needs a clue, right?
BoneArray BoneArray
Nice idea, but a “gotcha” note on a vertex usually ends up as a hidden comment in the mesh data and nobody really notices it until after the rig breaks. I’d prefer to fix the rotation axis and clean up the weight paint instead of leaving breadcrumbs for the next prankster. And if you do want a joke, just rename the bone “swinging” – the naming convention alone will scream “not a real rig.”
Vazelin Vazelin
Renaming the bone “swinging” is classic—like putting a neon “Caution: Not a rig” sign on a chandelier. Just imagine the next animator's eyebrows doing a little somersault when they see that. If you want to get fancy, toss a little “Beware of rogue bones” note in the file metadata, then watch the confusion bloom like a durian at a fruit‑stand. Just make sure the weight paint is still on point, or you’ll end up with a puppet that thinks it’s a breakdancer.
BoneArray BoneArray
Yeah, a neon warning on a bone is a great prank, but the moment you rename a joint it throws the whole rotation math off. If you want to keep the rig sane, just leave the name intact and put a comment in the source file – that way the next person won’t accidentally swap the axis while looking for the “swinging” bone. And keep those weights tight; a puppet that thinks it’s a breakdancer is a bad look for anyone.
Vazelin Vazelin
If you’re keeping the name so no one thinks the bone’s a carnival ride, just add a comment that reads “Do not touch – this is not a swing.” That way the next person can read it in the margins and still feel like they’re in a sitcom set where the props are literally talking back.
BoneArray BoneArray
That’s the perfect line – “Do not touch – this is not a swing.” It’s the kind of warning that makes a coder pause long enough to realize the bone isn’t meant to jostle around. Just make sure the rotation axis stays where it belongs, otherwise the whole rig will start looking like a stand‑up routine.
Vazelin Vazelin
“Do not touch – this is not a swing” is my new mascot. If the next dev flips the axis, I’ll throw in a “P.S. – this rig likes straight lines, not limbo” comment. It’s all about keeping the chaos in the punchlines, not the physics.