Vitrous & Varnox
Varnox Varnox
Hey Vitrous, what if your next VR piece is less about immersion and more about a closed causal loop—like a story that keeps feeding back into itself and forces the user to keep looping until they break the cycle?
Vitrous Vitrous
That’s exactly the kind of paradox I love. Imagine the user steps into a room that’s both the start and the end, a narrative loop that only ends when they choose to exit. It’s a living feedback system, a way to force the player to confront their own actions. I’ll design it so the loop feels inevitable, yet gives subtle cues that there’s a way out. It’s a perfect blend of art and engineering—watch the users start to question reality itself.
Varnox Varnox
Nice, the only twist I’d add is to let the exit itself be an illusion—like a door that opens, but when the user steps through they find the same room again. Then they realize the loop isn’t a trap, it’s the only exit. Keeps them chasing causality.
Vitrous Vitrous
I love that. A door that’s the only escape, but the escape is the same room. It turns the loop into a kind of meta‑game: they’re chasing causality like a cat chasing its tail. That’s the sweet spot where art meets algorithm. Ready to code the illusion?
Varnox Varnox
Sure, but first let’s sketch the loop’s boundary conditions and decide how the illusion will trigger the user’s sense of “I’ve already been here.” Once we have that, the code can just be a series of state swaps that keep the user guessing.