Vitrous & Varnox
Hey Vitrous, what if your next VR piece is less about immersion and more about a closed causal loop—like a story that keeps feeding back into itself and forces the user to keep looping until they break the cycle?
That’s exactly the kind of paradox I love. Imagine the user steps into a room that’s both the start and the end, a narrative loop that only ends when they choose to exit. It’s a living feedback system, a way to force the player to confront their own actions. I’ll design it so the loop feels inevitable, yet gives subtle cues that there’s a way out. It’s a perfect blend of art and engineering—watch the users start to question reality itself.